﻿using UnityEngine;

namespace Nomo.UnityAnimationModule.TweenAnimation
{
    /// <summary>
    /// 补间动画器。
    /// </summary>
    public sealed class TweenAnimator : MonoBehaviour
    {
        private TweenAnimationType _animationTypeInPlay;
        private TweenAnimatorState _state;

        public bool Playing => _state == TweenAnimatorState.Playing;
    }
}
